I am Japanese.
I was very impressed with this game you made.
We are looking forward to the completion.
I would like to purchase it no matter how expensive it is.
Can we have a flashing game mode where we have to flash a certain amount of times? I was thinking y'all could have the set amount be until the pink bar is filled up after flashing a certain amount of people, or have it similar to the Streaking game mode. That would be pretty fun to play imo. If this doesn't get added for whatever reason, then I'll understand. Y'all the ones investing time to develop the game for us.
Just read about your 'tag' side project on twitter and my opinion is not to shift focus entirely to a multiplayer only version but instead to use what you have learned making that to further improve the original game and maybe add multiplayer later if you are so inclined.
I also noted the beach animations and that looks fantastic ... could do a 'male swimwear challenge' sort of thing with that map and those shorts even if it would be difficult to pull of with the player characters physique (maybe some breast bindings - occupying the bra slot - could make something like that easier).
I also have another clothing suggestion:
Bell clothing
Can be worn on the character neck (like a cat collar).
Can be worn on the characters wrists.
Can be worn on the characters ankles.
Increases the nose made by the character in proportion to how fast they are moving.
Crawling adds minimal extra noise, up from silent).
Walking adds some extra noise, up from minimal.
Running adds notably more noise, up from some.
Keeping in theme with the stealth elements of the game, making to much noise can attract NPCs - more so if they have been alerted to something unusual previously & I could see the alert level of the NPCs being the following:
Calm - default state, nothing has attracted attention.
Starts at this state and patrols as normal.
Minimal detection ability.
Attentive - Something has attracted attention but nothing was found
Replaces calm state as the base state if something changed it.
Moves a little faster and has increased detection ability but otherwise the same as calm.
Suspicions - Something has attracted attention and they are searching nearby.
Calm transitions to this state the first time something abnormal if noticed.
Moves somewhat faster, examines the source of the detection (notes the object and approximate location to prevent a detection loop).
After examining the source of detection moves in a random pattern, occasionally stopping but after a fairly brief period of time reverts to an attentive state if nothing else is found.
Has an increased detection ability compared to attentive and calm.
Alert - Character has been spotted and/or found something else while suspicious.
Notable changes from suspicious state is an extended search time and notably detection but functions the same otherwise.
Given the player character is doing this at night I would think it would take say 3 to 6 seconds depending on difficulty to detect the character instead of an instant detection.
Example triggers:
Item of clothing is found in an unusual location (hiding the clothing is certain areas like bushes and trash piles prevents it from being spotted) like on a pathway or stairs.
An unusual sound is heard (like the bell clothing suggested here but might be able to use sounds to distract NPCs by calling out or knocking on something to attract attention metal gear solid style)
Player character is spotted inappropriately dressed (something like a skirt and skirt would be fine but a towel would not ... through could maybe have it per location like a towel at the beach or pool would be fine but not so much in a suburban street)
Okay, this was made in Unity. Please consider making this game interact with controllable sex toys using the https://buttplug.io/ library, that would be so cool.
I remember the dev specifically said they wanted to avoid penetration but i don't see why they wouldn't necessarily want to try out a vibrator that you would tape to the outside. Imagine having to hide while an orgasm builds with every step and not being able to stay silent or run away while you cum, just hope you happen to be standing far enough away from any pedestrians that might be near by that they don't have enough time to investigate the noise.
Hello, it will be nice if we can see that the censorship is disabled in the menu with the date of ease which will confirm the age of the player. Otherwise the games and not bad there is potential, I have a small suggestion, the size of the chest could it be modifiable in the games.
A short sleeveless top that just covers the characters bra.
Short Skirt
A skirt that just covers the characters panties.
Both would be embarrassing to be seen in - more so without a bra and panties underneath - so slows the rate of confidence recovery.
To balance that out maybe it could be put on and removed faster then average clothing (If using the standard black shirt and plaid as the base line then these could be 20% faster at dressing / removal as an example).
Could make a copy of the standard shirt / standard skirt and edit the copy to speed up the art creation side of this clothing suggestion.
Robe
A loose fitting robe that covers from neck to toe.
Boosts confidence recovery but also allows faster flashing - both revealing and hiding - in the interests of keeping with the theme of the game: Exhibitionism.
Rag Shirt
A tattered shirt that is better then nothing.
Boosts confidence recovery but only slightly.
Rag Skirt
A tattered skirt that is better then nothing.
Boosts confidence recovery but only slightly.
The 'rags set' has the unique effect of having a percentage chance to be 'destroyed' (a replacement will spawn in the characters wardrobe) if conditions are meet:
Interacting with it after its put on (10%).
Flashing while wearing it (20%).
Environmental hazards (30%).
I was thinking the rags set could be unlocked by searching piles of garbage instead of by purchasing or having it given.
Environmental hazards
As the name suggests, Environmental hazards are hazards in the environment at can cause the character to lose some worn items if passing through a hit box some of the time.
Example:
Crawling through a hole in the fence may cause the characters skirt to get removed and drop to the ground where it can be picked back up.
In the same example if wearing a rags skirt then there is a 30% chance for the rags skirt to be destroyed (removed from the current instance of the game map) instead of dropped.
I love this whole idea, was talking with friend about how this seems like it was tailor made for my taste even. The only thing that I wish was that the locked out and get dressed modes had just something to highlight the items, not guide you to them but make them easier to see when you are close to them. Nearly walked past the clothes a few times when I was next to them
It could be set on a timer system. First there will be an audio cue and tilted head towards the cloth if you are close. If you pass them again after some time later (3min) then some effect on the cloth will help give them away.
Uhm... I can't close the options menu since the latest update...
Anyone else?
Edit: Seems the last update is broken in general. Even if I skip past all the options except story mode, I get stuck with my camera in the middle of the apartment, unable to do anything.
I love this project, do you think that for the next compilation you can put more resolution options and graphics options? My pc cannot run it correctly
I know you've already got a second character, Aimi. But, I'm kinda wondering if maybe you might consider going for another optional character who's a little older. Something that would appeal to MILF fans (specifically, a woman who's in the 35-50 range)?
First of: Amazing work done here and I really appreciate the continued work that has been done.
The only grievance I've got right now is that the new pop-out aesthetic is rather unpleasing to look at for me, particularly when naked. Who knows, maybe others may feel the same.
However, judging by the amounts of ideas floating around in the comment sections, it's clear you are on the right path. It's certainly a game with potential!
Various options could be available as I expect a plain one would not add much to the game.
Animal ears - rabbit, dog, cat
Misc - stars, moons, suns
More of a cute instead of lewd clothing option.
Under outfit: Leotard
Uses both the bra and panties slots.
More or less skin tight - think along the lines of a bunny girl leotard.
Embarrassing to be seen in (treated as underwear) but less so then nudity and takes longer to put on or remove (increased risk of getting caught if you pick a bad - or good depending on perspective - time to change into or out of it)
I'm not suggesting the game changes track and becomes a hypnosis focused game but use hypnosis as an excuse for a game mechanic that causes one or more modifiers to a session.
Each modifier positively affects one thing and negatively affects another, something like the following:
"You are a doggy !"
Able to move faster while crawling but detected faster while standing.
"You are brave !" slower detection but reduced score.
"You are hot !" Move much slower wearing any non revealing / lewd clothing but move faster while wearing only revealing / lewd clothing.
This could be introduced by another NPC - one who wants to support / take advantage of the main character - and completing a hypnosis challenge unlocks the ability to use it elsewhere.
Something like the quake arena mutators if you are familiar with that.
Jewelery: Cute Collar
A pink collar with a gold heart name tag.
Can be worn on the characters wrists, ankles and neck - wearing on the character neck requires a higher level of perversion, more so if its the only thing voluntarily worn - no special functions.
General suggestion: The option to choose the color/s of clothing.
-Unlimited Daytime exposure: For the end-game perhaps, once your character's grown fully perverted, you can go streaking in busy streets during the daytime, with no penalties whatsoever.
-NPC Bubble Speech: When NPCs see you, they get a small pop-up bubble above them, expressing their comments on your streaking.
Since the game is exposed, it is recommended to adopt the story mode. If you are seen, you will be chased, caught, infringed, and other elements. Then you can open the daytime and night mode, as well as hot spring mixed bath, electricit
Functions similarity to the 'lost keys' and 'lost clothing' in so far as the character has lost both and needs to find them however its more of a challenge scenario.
Key changes:
Player character starts at a random location (normally accessible on foot) in the game world and NPC's a forced to spawn a minimum distance from the spawn location.
Player character starts out naked and locked out.
The detection bar fills up faster - +20% on easy, +40% on normal, +60% on hard, +80% on extreme (see below) - chalk this one up to someone reporting something before the scenario has begun and the character already knowing about it.
The keys item (required to complete the scenario) can be picked up if spotted manually but will be highlighted after a random piece of clothing is worn from the selection taken into the scenario.
Finding the clothing is optional to complete the scenario but may make it easier to finish successfully.
Could also work as a test for a lying down pose, standing up animation & scenario specific mechanic changes.
Extreme difficulty:
The embarrassment bar fulls up 50% faster and does not naturally decay however masturbating reduces it with an additional bonus for an orgasm.
Probably should have some additional bonuses for completing something on extreme difficulty - faster exp gain / faster unlocks ... something like that.
The player character is an adult and the default character model is shaved for lack of a better description so it makes sense as an option and also may reduce the chance of someone mistaking the main character for a child / teen without context.
In practical terms it could be a purely visual change:
Hair color is uniform - if one is black then both are black.
Visible when not wearing panties depending on camera angle.
I've got mixed feelings about the new update (Alpha 5).
Of course there's some great new stuff like the skirt flashing (even though I was hoping that it'd apply to the sundress too), the new orgasm animation and all that is fantastic. Also, I noticed that now you can remove your panties while wearing the skirt or the sundress which is great, makes a lot of sense and I appreciate it.
Now, I feel like those new things, sadly, were too small to make up for the changes that went wrong.
As people said the old camera was just better. As soon as I started playing (story mode) the camera went kinda crazy when it bumped into a wall in the appartment, which I can understand because the appartment is kinda tight and it gotta make sure that it doesn't go into a wall, but that wasn't a problem on previous versions. Then while playing in the neighbourhood it's not that bad but I just prefer the old one.
The cell-shading is fine, but the outline isn't. It looks quite bad around her vagina and if you set the camera on a low angle you can see it having a bad time around the boobs too. Maybe if it were thinner it'd be fine, I'm not against the idea of an outline but the current one isn't doing it for me.
About the arousal, I agree that the gameplay part of the new system isn't good. It takes a lot of time spamming A and D even going as fast as I can (which is much faster than average since I play rhythm games a lot) and it gets really loud on my keyboard. I just didn't enjoy it.
About the new lighting I'm impartial. It makes it easier to notice clothes on the get dressed mode so that's good, but the game had a nicer atmosphere when it was dark. I'm fine either way.
I didn't have problems with the hitboxes except for one time going upstairs, but only happened once so no big deal.
I've been following the game since alpha 1 and I had high hopes for this version, specially considering that it was going to be the last free update. I know that a lot of work went in this but I feel a bit frustrated by the few bad changes taking away so much from the experience.
Honestly, I feel like the majority of problems that appeared in Alpha 5 could be turned into settings that people could change as they pleased so that everyone's happy. Camera sensitivity, disabling the outlines, brightness settings, disabling the distracting ball of light in the hair that I mentioned in my original comment, etc.
The only things I couldn't see easily being turned into options are the hitboxes and the masturbation, the latter of which is a major problem. Hopefully the devs actually read these comments and consider adding the options needed to fix most of these problems, plus the masturbation.
You're right, a ton of games have a brightness option. I'm not sure if the only thing that changed in the camera is the sensitivity but having a slider for that would be nice for sure.
I just checked Unity's documentation and swapping shaders is possible so a toggle should be easy to implement.
I can understand the devs are aiming at one style (and probably don't want to maintain a game that has 2 styles at the same time, at least I personally wouldn't) but that'd be a nice temporary solution until everything is properly addressed and fine-tuned.
Hitboxes probably only need a bit more of tuning so for now it's fine in my opinion.
The masturbation was probably done having controllers in mind and it just translated poorly into the keyboard, it'd need some experimentation.
I love the new update Alpha 5 and contributed to the cause -- I don't see the issues that others have been mentioning, like I don't see that the new cel-shading outline being too strong (maybe I play at high enough of a resolution that it isn't a factor), or camera being too sensitive. All have been great.
Some things I think would be great for the next/future updates:
1. Crouching Mechanic: Would be great to crouch to stay a bit more hidden in places, and even crawl. Seems like a thing that would be very typical of the scenario (don't ask me how I know...). Would make a great visual, seeing Rika bent over so you can more clearly see her pussy and asshole. Also --
2. Masturbation in different poses: When crouched, masturbation would be more of an 'M-pose' shot of Rika playing with herself. When crawling, would be more of a bent over masturbation pose. All would be great visuals.
2b. Masturbation with more than rubbing: Maybe more fingering inside (I know you've said no penetration...)
3. Squirt/Pee: Through another bar that fills up over time, how about some squirting during orgasm and also the mechanic to pee when she wants to (also leaving her vulnerable while peeing which could raise the excitement meter). Same mechanics as before, peeing standing up, crouching in M pose, or bent over.
I've been waiting for the next build (5.0) for a while now and I'm not too pleased with the changes.
First off, the hitbox is different in this release, which makes it impossible to use routes available in previous releases. I find this particularly egregious, as now two feet of empty space with a 2 inch drainpipe next to it is impassable. If it looks like you can walk through, you should be able to walk through it, especially in a stealth game where running away matters.
The way more important issue is the games tone and atmosphere. Before, the game had a spooky and creepy tone. This meshed perfectly with the concept of exhibitionism - reinforcing to the player a sense of "hey, don't get caught" and "what you're doing is wrong."
This update threw that out, and it's not at all for the better. The levels are so bright that you wouldn't think it's nighttime. Rika's new cell shading makes the game feel arcade-y. By removing the more realistic elements of the visuals, the player is further detached from the game. The tone is completely out-of-whack and it greatly diminishes the player experience. How are you supposed to be stealthy when your character practically glows?
The cell-shading also turns Rika's vagina into a black bar from essentially every angle except dead on. For an erotic game it's not a good look.
I would go back and replay the 4.2 alpha in order to see just how much better the experience is. This was a step backwards and I hope you reconsider the changes in future versions.
I didn't notice it until you pointed it out, but I definitely see what you mean about the atmosphere and Rika glowing and such now, I completely agree.
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UPDATEEEEEE PLSSSSS <3
Help. I can't find my phone.
Please update
I'm still actively working on this. I have some big things in store.
I hope I can experience great content.You are a great author
A lotta people don't understand how long it takes to make a game like this smh
Can you update sex toy in this game.L will recomment
だったらダウンロードする時に寄付の画面出てくるんだからそこで寄付しろやw 口だけじゃないならな
Can we have a flashing game mode where we have to flash a certain amount of times? I was thinking y'all could have the set amount be until the pink bar is filled up after flashing a certain amount of people, or have it similar to the Streaking game mode. That would be pretty fun to play imo. If this doesn't get added for whatever reason, then I'll understand. Y'all the ones investing time to develop the game for us.
Bro, i've played on PC and... wonderful, i really loved it, anyways... i want a Android Version XD
this game could really use an explanation of the goal to accomplish/short tutorial on what you are supposed to do.
also where can i report bugs? (got stuck under a drying rack)
Could you include a txt text file or a png image file that has the controls listed in the compressed folder(zip, rar, 7z, etcetera)?
Just read about your 'tag' side project on twitter and my opinion is not to shift focus entirely to a multiplayer only version but instead to use what you have learned making that to further improve the original game and maybe add multiplayer later if you are so inclined.
I also noted the beach animations and that looks fantastic ... could do a 'male swimwear challenge' sort of thing with that map and those shorts even if it would be difficult to pull of with the player characters physique (maybe some breast bindings - occupying the bra slot - could make something like that easier).
I also have another clothing suggestion:
Bell clothing
Can be worn on the character neck (like a cat collar).
Can be worn on the characters wrists.
Can be worn on the characters ankles.
Increases the nose made by the character in proportion to how fast they are moving.
Crawling adds minimal extra noise, up from silent).
Walking adds some extra noise, up from minimal.
Running adds notably more noise, up from some.
Keeping in theme with the stealth elements of the game, making to much noise can attract NPCs - more so if they have been alerted to something unusual previously & I could see the alert level of the NPCs being the following:
Calm - default state, nothing has attracted attention.
Starts at this state and patrols as normal.
Minimal detection ability.
Attentive - Something has attracted attention but nothing was found
Replaces calm state as the base state if something changed it.
Moves a little faster and has increased detection ability but otherwise the same as calm.
Suspicions - Something has attracted attention and they are searching nearby.
Calm transitions to this state the first time something abnormal if noticed.
Moves somewhat faster, examines the source of the detection (notes the object and approximate location to prevent a detection loop).
After examining the source of detection moves in a random pattern, occasionally stopping but after a fairly brief period of time reverts to an attentive state if nothing else is found.
Has an increased detection ability compared to attentive and calm.
Alert - Character has been spotted and/or found something else while suspicious.
Notable changes from suspicious state is an extended search time and notably detection but functions the same otherwise.
Given the player character is doing this at night I would think it would take say 3 to 6 seconds depending on difficulty to detect the character instead of an instant detection.
Example triggers:
Item of clothing is found in an unusual location (hiding the clothing is certain areas like bushes and trash piles prevents it from being spotted) like on a pathway or stairs.
An unusual sound is heard (like the bell clothing suggested here but might be able to use sounds to distract NPCs by calling out or knocking on something to attract attention metal gear solid style)
Player character is spotted inappropriately dressed (something like a skirt and skirt would be fine but a towel would not ... through could maybe have it per location like a towel at the beach or pool would be fine but not so much in a suburban street)
Seems like hanging the bells from the nipples or the clit would be way hotter and swing more freely to attract attention.
Okay, this was made in Unity. Please consider making this game interact with controllable sex toys using the https://buttplug.io/ library, that would be so cool.
Nice idea
Now that's a suggestion
drop by their discord in the #unity channel if you need any help
It seems easy enough to add for all 2 people who would use it. I'll keep it in mind.
I remember the dev specifically said they wanted to avoid penetration but i don't see why they wouldn't necessarily want to try out a vibrator that you would tape to the outside. Imagine having to hide while an orgasm builds with every step and not being able to stay silent or run away while you cum, just hope you happen to be standing far enough away from any pedestrians that might be near by that they don't have enough time to investigate the noise.
some toys in-game would be cool, but I was talking about toys IRL
Hello, it will be nice if we can see that the censorship is disabled in the menu with the date of ease which will confirm the age of the player. Otherwise the games and not bad there is potential, I have a small suggestion, the size of the chest could it be modifiable in the games.
I also Think there should be interactable objects to masterbate with. Also a fun joke of a shirt that says Master Debater.
The only other thing is to make any new feature togglable in a menu.
More suggestions:
Crop top.
A short sleeveless top that just covers the characters bra.
Short Skirt
A skirt that just covers the characters panties.
Both would be embarrassing to be seen in - more so without a bra and panties underneath - so slows the rate of confidence recovery.
To balance that out maybe it could be put on and removed faster then average clothing (If using the standard black shirt and plaid as the base line then these could be 20% faster at dressing / removal as an example).
Could make a copy of the standard shirt / standard skirt and edit the copy to speed up the art creation side of this clothing suggestion.
Robe
A loose fitting robe that covers from neck to toe.
Boosts confidence recovery but also allows faster flashing - both revealing and hiding - in the interests of keeping with the theme of the game: Exhibitionism.
Rag Shirt
A tattered shirt that is better then nothing.
Boosts confidence recovery but only slightly.
Rag Skirt
A tattered skirt that is better then nothing.
Boosts confidence recovery but only slightly.
The 'rags set' has the unique effect of having a percentage chance to be 'destroyed' (a replacement will spawn in the characters wardrobe) if conditions are meet:
Interacting with it after its put on (10%).
Flashing while wearing it (20%).
Environmental hazards (30%).
I was thinking the rags set could be unlocked by searching piles of garbage instead of by purchasing or having it given.
Environmental hazards
As the name suggests, Environmental hazards are hazards in the environment at can cause the character to lose some worn items if passing through a hit box some of the time.
Example:
Crawling through a hole in the fence may cause the characters skirt to get removed and drop to the ground where it can be picked back up.
In the same example if wearing a rags skirt then there is a 30% chance for the rags skirt to be destroyed (removed from the current instance of the game map) instead of dropped.
i don't want buy :
I love this whole idea, was talking with friend about how this seems like it was tailor made for my taste even. The only thing that I wish was that the locked out and get dressed modes had just something to highlight the items, not guide you to them but make them easier to see when you are close to them. Nearly walked past the clothes a few times when I was next to them
It could be set on a timer system. First there will be an audio cue and tilted head towards the cloth if you are close. If you pass them again after some time later (3min) then some effect on the cloth will help give them away.
I like that idea.
I keep just fooling around in what we have now to try and learn the map better.
It's super laggy for me, I can't run bc of how slow it is. Might just be my computer though.
What are your pc specs?
minimum 2gb
intel HD 4000
Intel celeron 1.5Hz
max: idk :V
im playing it on a laptop thats so old it has a windows 8 sticker on the bottom, and it playes well enough for m
Honestly, I don't know shit about computers, I just know it's an HP laptop
All the step sounds seem to default to the grassy one regardless of the surface you're walking on in the newest update.
Edit: actually, metallic surfaces might be fine, but the roads sound like grass. Stairs seem to still produce the sound roads had earlier.
Uhm... I can't close the options menu since the latest update...
Anyone else?
Edit: Seems the last update is broken in general. Even if I skip past all the options except story mode, I get stuck with my camera in the middle of the apartment, unable to do anything.
Can't close the options menu?
I redownloaded the game 3 times and now the issues fixed themselves somehow...
Odd but alright.
I love this project, do you think that for the next compilation you can put more resolution options and graphics options? My pc cannot run it correctly
great game and i can't wait to see the progress made going forward
Hey I think the download is broken, it keeps failing to download, and the one time i did get it to finish, the file was completely empty.
oh nvm, it was just google chrome causing it to fail, it downloaded fine when i used a different browser
I know you've already got a second character, Aimi. But, I'm kinda wondering if maybe you might consider going for another optional character who's a little older. Something that would appeal to MILF fans (specifically, a woman who's in the 35-50 range)?
This sounds good. Make her a mom with big boobs!
Even better if she's a little on the chubby side with a nice, fat ass.
I can't seem to take off the clothes, but loving what you have so far!
The game is absolutely amazing. I can't wait for a locked out in bondage mode where u have to find the keys from home and from bondage.
Also it would be interesting if people would follow you if they see you naked
Just made an account to comment here. :-D
First of: Amazing work done here and I really appreciate the continued work that has been done.
The only grievance I've got right now is that the new pop-out aesthetic is rather unpleasing to look at for me, particularly when naked. Who knows, maybe others may feel the same.
However, judging by the amounts of ideas floating around in the comment sections, it's clear you are on the right path. It's certainly a game with potential!
why the orgasms not give points?
Olá poderia trazer uma versão para Android????
I sometimes play this game coz it's hella relaxing to me, like the environment and stuff, very nice
Some more, somewhat random, suggestions:
Head accessory: Head band
Various options could be available as I expect a plain one would not add much to the game.
Animal ears - rabbit, dog, cat
Misc - stars, moons, suns
More of a cute instead of lewd clothing option.
Under outfit: Leotard
Uses both the bra and panties slots.
More or less skin tight - think along the lines of a bunny girl leotard.
Embarrassing to be seen in (treated as underwear) but less so then nudity and takes longer to put on or remove (increased risk of getting caught if you pick a bad - or good depending on perspective - time to change into or out of it)
Mechanic suggestion: Hypnosis
I'm not suggesting the game changes track and becomes a hypnosis focused game but use hypnosis as an excuse for a game mechanic that causes one or more modifiers to a session.
Each modifier positively affects one thing and negatively affects another, something like the following:
"You are a doggy !"
Able to move faster while crawling but detected faster while standing.
"You are brave !" slower detection but reduced score.
"You are hot !" Move much slower wearing any non revealing / lewd clothing but move faster while wearing only revealing / lewd clothing.
This could be introduced by another NPC - one who wants to support / take advantage of the main character - and completing a hypnosis challenge unlocks the ability to use it elsewhere.
Something like the quake arena mutators if you are familiar with that.
Jewelery: Cute Collar
A pink collar with a gold heart name tag.
Can be worn on the characters wrists, ankles and neck - wearing on the character neck requires a higher level of perversion, more so if its the only thing voluntarily worn - no special functions.
General suggestion: The option to choose the color/s of clothing.
General stuff I'd like to see:
-Unlimited Daytime exposure: For the end-game perhaps, once your character's grown fully perverted, you can go streaking in busy streets during the daytime, with no penalties whatsoever.
-NPC Bubble Speech: When NPCs see you, they get a small pop-up bubble above them, expressing their comments on your streaking.
Since the game is exposed, it is recommended to adopt the story mode. If you are seen, you will be chased, caught, infringed, and other elements. Then you can open the daytime and night mode, as well as hot spring mixed bath, electricit
Is the score counter not going up for anyone else?
its not for me, i thought i was doing something wrong
More suggestions:
Naked and afraid scenario.
Functions similarity to the 'lost keys' and 'lost clothing' in so far as the character has lost both and needs to find them however its more of a challenge scenario.
Key changes:
Player character starts at a random location (normally accessible on foot) in the game world and NPC's a forced to spawn a minimum distance from the spawn location.
Player character starts out naked and locked out.
The detection bar fills up faster - +20% on easy, +40% on normal, +60% on hard, +80% on extreme (see below) - chalk this one up to someone reporting something before the scenario has begun and the character already knowing about it.
The keys item (required to complete the scenario) can be picked up if spotted manually but will be highlighted after a random piece of clothing is worn from the selection taken into the scenario.
Finding the clothing is optional to complete the scenario but may make it easier to finish successfully.
Could also work as a test for a lying down pose, standing up animation & scenario specific mechanic changes.
Extreme difficulty:
The embarrassment bar fulls up 50% faster and does not naturally decay however masturbating reduces it with an additional bonus for an orgasm.
Probably should have some additional bonuses for completing something on extreme difficulty - faster exp gain / faster unlocks ... something like that.
The world needs more softcore games. Amazing idea for a game, I'm looking forward to future updates! It's already a 10/10 for me.
Another quick suggestion:
Optional genital pubic hair.
The player character is an adult and the default character model is shaved for lack of a better description so it makes sense as an option and also may reduce the chance of someone mistaking the main character for a child / teen without context.
In practical terms it could be a purely visual change:
Hair color is uniform - if one is black then both are black.
Visible when not wearing panties depending on camera angle.
Does not hide genitals depending on camera angle.
See the linked image for a suggested shape:
Example shape
Link is more or less safe for work without context.
Edit: rewritten to fix my inept writing ability.
I've got mixed feelings about the new update (Alpha 5).
Of course there's some great new stuff like the skirt flashing (even though I was hoping that it'd apply to the sundress too), the new orgasm animation and all that is fantastic. Also, I noticed that now you can remove your panties while wearing the skirt or the sundress which is great, makes a lot of sense and I appreciate it.
Now, I feel like those new things, sadly, were too small to make up for the changes that went wrong.
As people said the old camera was just better. As soon as I started playing (story mode) the camera went kinda crazy when it bumped into a wall in the appartment, which I can understand because the appartment is kinda tight and it gotta make sure that it doesn't go into a wall, but that wasn't a problem on previous versions. Then while playing in the neighbourhood it's not that bad but I just prefer the old one.
The cell-shading is fine, but the outline isn't. It looks quite bad around her vagina and if you set the camera on a low angle you can see it having a bad time around the boobs too. Maybe if it were thinner it'd be fine, I'm not against the idea of an outline but the current one isn't doing it for me.
About the arousal, I agree that the gameplay part of the new system isn't good. It takes a lot of time spamming A and D even going as fast as I can (which is much faster than average since I play rhythm games a lot) and it gets really loud on my keyboard. I just didn't enjoy it.
About the new lighting I'm impartial. It makes it easier to notice clothes on the get dressed mode so that's good, but the game had a nicer atmosphere when it was dark. I'm fine either way.
I didn't have problems with the hitboxes except for one time going upstairs, but only happened once so no big deal.
I've been following the game since alpha 1 and I had high hopes for this version, specially considering that it was going to be the last free update. I know that a lot of work went in this but I feel a bit frustrated by the few bad changes taking away so much from the experience.
Honestly, I feel like the majority of problems that appeared in Alpha 5 could be turned into settings that people could change as they pleased so that everyone's happy. Camera sensitivity, disabling the outlines, brightness settings, disabling the distracting ball of light in the hair that I mentioned in my original comment, etc.
The only things I couldn't see easily being turned into options are the hitboxes and the masturbation, the latter of which is a major problem. Hopefully the devs actually read these comments and consider adding the options needed to fix most of these problems, plus the masturbation.
You're right, a ton of games have a brightness option. I'm not sure if the only thing that changed in the camera is the sensitivity but having a slider for that would be nice for sure.
I just checked Unity's documentation and swapping shaders is possible so a toggle should be easy to implement.
I can understand the devs are aiming at one style (and probably don't want to maintain a game that has 2 styles at the same time, at least I personally wouldn't) but that'd be a nice temporary solution until everything is properly addressed and fine-tuned.
Hitboxes probably only need a bit more of tuning so for now it's fine in my opinion.
The masturbation was probably done having controllers in mind and it just translated poorly into the keyboard, it'd need some experimentation.
I love the new update Alpha 5 and contributed to the cause -- I don't see the issues that others have been mentioning, like I don't see that the new cel-shading outline being too strong (maybe I play at high enough of a resolution that it isn't a factor), or camera being too sensitive. All have been great.
Some things I think would be great for the next/future updates:
1. Crouching Mechanic: Would be great to crouch to stay a bit more hidden in places, and even crawl. Seems like a thing that would be very typical of the scenario (don't ask me how I know...). Would make a great visual, seeing Rika bent over so you can more clearly see her pussy and asshole. Also --
2. Masturbation in different poses: When crouched, masturbation would be more of an 'M-pose' shot of Rika playing with herself. When crawling, would be more of a bent over masturbation pose. All would be great visuals.
2b. Masturbation with more than rubbing: Maybe more fingering inside (I know you've said no penetration...)
3. Squirt/Pee: Through another bar that fills up over time, how about some squirting during orgasm and also the mechanic to pee when she wants to (also leaving her vulnerable while peeing which could raise the excitement meter). Same mechanics as before, peeing standing up, crouching in M pose, or bent over.
I've been waiting for the next build (5.0) for a while now and I'm not too pleased with the changes.
First off, the hitbox is different in this release, which makes it impossible to use routes available in previous releases. I find this particularly egregious, as now two feet of empty space with a 2 inch drainpipe next to it is impassable. If it looks like you can walk through, you should be able to walk through it, especially in a stealth game where running away matters.
The way more important issue is the games tone and atmosphere. Before, the game had a spooky and creepy tone. This meshed perfectly with the concept of exhibitionism - reinforcing to the player a sense of "hey, don't get caught" and "what you're doing is wrong."
This update threw that out, and it's not at all for the better. The levels are so bright that you wouldn't think it's nighttime. Rika's new cell shading makes the game feel arcade-y. By removing the more realistic elements of the visuals, the player is further detached from the game. The tone is completely out-of-whack and it greatly diminishes the player experience. How are you supposed to be stealthy when your character practically glows?
The cell-shading also turns Rika's vagina into a black bar from essentially every angle except dead on. For an erotic game it's not a good look.
I would go back and replay the 4.2 alpha in order to see just how much better the experience is. This was a step backwards and I hope you reconsider the changes in future versions.
I didn't notice it until you pointed it out, but I definitely see what you mean about the atmosphere and Rika glowing and such now, I completely agree.